![men at war assault squad 2 confusing men at war assault squad 2 confusing](https://assets2.rockpapershotgun.com/mowas1.jpg)
But this is the status today: - steam integration (to start the game you have to deactivate steam overlay) - improved graphics ( maybe a little on some machine) - steam multiplayer (lags as hell) - matchmaking (does not connect and if it does it does not match) Half of the veteran community has been life banned on the forum for reporting problems. I waited one year in the hope that items for which the game was sold would be fixed. After one year from release the game fundamentals, like stability and lag, are still broken and nothing let us think they will be fixed. Finishing a 2v2+ game is impossible because of an apparantly unfixable out of sync error. Many people can not start the game, most of the people are suffering frequently crashes. Features, which have little or no benefit for MOW, are rushed in a pre-alpha status and they have completely broken the game.
![men at war assault squad 2 confusing men at war assault squad 2 confusing](https://steam-repacks.com/wp-content/uploads/2021/03/Men-of-War-Assault-Squad-2-Free-Download-By-Steam-repacks.com-3-333x187.jpg)
Features, which have little or no benefit for The game has been transformed in some kind of test ape for DMS future product: Call of Arms. The game has been transformed in some kind of test ape for DMS future product: Call of Arms. The micro-management is the worst part about this game, but it's realistic features still make it an amazing RTS that I recommend to hardcore strategy and war game fans.
![men at war assault squad 2 confusing men at war assault squad 2 confusing](https://i.ytimg.com/vi/Y8NC0c7tJlE/hqdefault.jpg)
It is really up to you everything they do. Your units have no AI on their own and can't really do anything for themselves. If you want to truly experience commanding war in a game, this is a great game, But if you want to send about a squad and forget about them, they will die and you will lose. As an RTS, it is painstakingly tedious to manage every one of your units, it truly is a burden. As a WW2 simulation, this is the closest to reality you can get right now. With all the mm, it is very hard to manage multiple units. You manually must tell them to throw a grenade. You need to manually put them in prone, crouched, and standing position. You cannot send your troops to a position then forget about them.
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However, this game requires CONSTANT micro-management. In COH, it takes about 5-6 shots to kill a single guys at point-blank range. The realism is really what separates this game from other RTS's, such as Company of Heroes. You can shoot the tracks off a tank, or you can shoot right through it with a Pak anti-tank gun. The gameplay is so detailed you can edit individual soldier's inventories and pick up ammo/supplies from fallen friends of foes. The gameplay is so detailed you can edit individual soldier's inventories and pick First off, this game is best described as a simulation RTS. Thanx for that explanation, this should be in the game manual.First off, this game is best described as a simulation RTS. Select the units you want to donate and click their name and press donate, or there should be a button specifically for it. Each person has their own pool of units and resource intake, this is different from co op missions because they have points like Company of Heroes does so the resource collection would be insane if The top right hand corner has a list of all the players, I don't recall if you have to open a window or it's just shown at all times (more likely). In multiplayer, this problem doesn't occur. Vehicles just get given to the person with the current score. When you spawn a new unit (except vehicles) all the troops are split between the players based on their current score (# of points of their current units). In Co Op Skirmishes, all the units and resources are shared between the players because it's basically playing a campaign mission (only one team). In Co Op Skirmishes, all the units and resources are shared between the players because its basically playing a campaign mission (only one team). Originally posted by The Destroyerâ„¢:OK I'll try to make this short and not confusing. OK Ill try to make this short and not confusing.